All in-one Platform to Build, Operate, Host & Monetize Competitive Multiplayer Games
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Tom Kopera
Head of Growth
Multiplayer SDK
Competitive game development with no overhead
Smart Matchmaking
Fairness starts at matchmaking
Verifiable Replays
The best moments, captured
Bot Deployment
Engage with players at all levels
Simulation Analyzer
Pinpoint issues in your game
API Integration
React to your players in real-time
Technology that drives the revolution in competitive gaming
Explore the innovation and cutting edge technologies that power Elympics on the way to independent, decentralized competition
Security & fairness
Seamless experience guaranteed
Serverless gameplay hosting
Scale without a slip
In-game Oracle
External source of truth
Proof-of-Game
Gameplay secured by mathematics
Paid Competitive Gaming
Zero-sum games with blockchain tokens
We believe that every journey should start with the passion to learn and explore.
Revolution is driven by those who have the courage to challenge the status quo.
In the last part of our Unity 2D tutorial series, you'll be building a fully synchronized point scoring system. Ready to dive in?
Welcome to the last part of our series of Unity 2D tutorials teaching you how to migrate a hot-seat multiplayer game online. We’re doing this on the example of the pong 🏓 one of the first video games ever created. Thanks to Elympics, your game will be fully deterministics, server-authoritative and fair, which means that one tools solves all the major multiplayer issues. ✨
You’ve already integrated the Elympics package and taken care of inputs and state synchronization. In this part, you’ll be building a fully synchronized point scoring system, an element necessary for any match-based game. Ready to dive in?
This is just a sneak peek of this Unity 2D tutorial. The full text is available in our documentation: