All in-one Platform to Build, Operate, Host & Monetize Competitive Multiplayer Games
Let's get your dream game done! Tell us about your creative vision and we’ll help you make it come to life.
Tom Kopera
Head of Growth
Multiplayer SDK
Competitive game development with no overhead
Smart Matchmaking
Fairness starts at matchmaking
Verifiable Replays
The best moments, captured
Bot Deployment
Engage with players at all levels
Simulation Analyzer
Pinpoint issues in your game
API Integration
React to your players in real-time
Technology that drives the revolution in competitive gaming
Explore the innovation and cutting edge technologies that power Elympics on the way to independent, decentralized competition
Security & fairness
Seamless experience guaranteed
Serverless gameplay hosting
Scale without a slip
In-game Oracle
External source of truth
Proof-of-Game
Gameplay secured by mathematics
Paid Competitive Gaming
Zero-sum games with blockchain tokens
We believe that every journey should start with the passion to learn and explore.
Revolution is driven by those who have the courage to challenge the status quo.
In this Unity 2D tutorial , you’ll be creating a fully synchronized multiplayer game using Elympics. Let’s dive in!
Welcome to our series of tutorials teaching you how to migrate a local multiplayer game to an online gameplay in Unity. Thanks to Elympics, your game will be fully server-authoritative, deterministic and fair: everything you’d expect from a multiplayer game!
We’ll do it on the example of the pong, which is one of the 1st video games ever created. 🏓
After integrating the Elympics package in Unity, it’s time to take care of inputs and state synchronization. It’ll be a bit more complicated, so prepare a cup of coffee and sit comfortably in your chair.
To start learning, go to our documentation where you’ll find the full tutorial: